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items:weapons:shotgun [2025/04/28 16:23] – created mentleitems:weapons:shotgun [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Shotgun  ^^^^^^^^ +
-|[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Ballistic||| +
-|**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**TBA**|  Brawn: 4  |  8  |  3 - 12  |  2  |  4  |  900  |  45  | +
-|**TBA**|  Brawn: 6  |  12  |  3 - 12  |  2  |  4  |  900  |  45  | +
-|**TBA**|  Brawn: 8  |  16  |  3 - 12  |  2  |  4  |  900  |  45  | +
-|**Signature Orc Corp. Range**|||||||| +
-|//Trait// \\ Value and Upkeep lowered by 10% (included in above) due to availability. However, because of the commonality, the item can only be sold for 1% of total Value.|||||||| +
-|**Shotgun**|||||||| +
-|//Trait// \\ Should this Weapon gain an Additional Damage Die, it instead gains 4/6/8 additional Damage. (E.G. A Medium Shotgun with an Additional Damage Die would deal 18 Damage on a successful Attack Roll).|||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Two Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Light (Light Shotgun Only)**|||||||| +
-|//Trait// \\ This item can be drawn from a [[:Inventory#Holster| Holster]] as a Quick Action.|||||||| +
-|**Brutal (Light and Medium Shotgun Only)**|||| +
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| +
-|**Trusty (Medium Shotgun Only)**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Vicious (Vicious Shotgun Only)**|||||||| +
-|//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.|||||||||+