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Ace Pilot
| Rank | Job Die | Abilities |
|---|---|---|
| 1 | - | First Off The Line (2), Arrogance |
| 2 | D4 | Custom Tweeks (2), Upgrade Job Die |
| 3 | D4 | First Off The Line (4), Bonus Proficiency |
| 4 | D6 | Custom Tweeks (4), Upgrade Job Die |
| 5 | D6 | First Off The Line (6), Bonus Proficiency, ”I Can Fly Anything” |
| 6 | D8 | Custom Tweeks (6), Upgrade Job Die |
| 7 | D8 | First Off The Line (8), Bonus Proficiency |
| 8 | D10 | Custom Tweeks (8), Upgrade Job Die |
| 9 | D10 | First Off The Line (10), Bonus Proficiency |
| 10 | D12 | Custom Tweeks (10), Upgrade Job Die , ”Never Tell Me The Odds!” |
Starting Package
Gain these bonuses if this is your starting Job
Health Bonus: 5
Mana Bonus: 5
Strain Bonus: 10
Proficiencies: Gain 4 of the following Proficiencies which you will add your Job Die to:
Swagger, Initiative,Reaction, Coordination, Sense, Knowledge:Material, Tech, Savvy or Knowledge:Social.
Resistances: Gain 1 of the following Resistances to add your Job Die to:
Reflex or Insight.
Starter_Abilities: You gain the following Abilities
”One Helluva Pilot” and Speed Racer.
Funds: You gain 1 of the following Starting Budgets:
Gearhead: Personal Budget; 10,000c. Vehicular Budget: 100,000c.
Self Invested: Personal Budget; 20,000c. Vehicular Budget: 75,000c.
See bonus_dice for more info on Job Die
See spending_experience for more info on job ranks and levelling up
Abilities
Starter Abilities
“One Helluva Pilot”
[Trait].
While you are mounted to the [Console] of a Cockpit [Component], you gain the effects of the Advantage [Property] to all Checks and Saves you perform. If you would already have the Advantage [Property], you gain the effects of the Reliable [Property] instead.
Speed Racer
This is your last chance. Are you ready to put away your toys and grow up? Are you ready to make more money in one year than your mother made in her whole life? Are you ready to become a real Race-Ship driver? Then sign that contract!” - Hugh Kingston CEO of Kingston Shipyards
[Trait].
When you are [Crewing] a [Vehicle], you increase the [Speed] of the [Vehicle] by 1. In addition, when you trigger Sub-Sytsems_Overload, you do so under the effects of the Unreliable [Property].
Job Abilities
First Off The Line
[Trait].
You gain a 2 Initiative and Reaction when mounted to the [Console] of a Cockpit [Component].
At Job ranks 3, 5, 7 & 9, increase this bonus by 2 for a total of 4, 6, 8 & 10, respectively.
Arrogance
[Trait].
Gain a free rank in the [Prestige] [Mastery] or a free [Prestige] [Ability]. This rank or [Ability] cannot exceed your Job Rank.
Example: If you would gain your first rank of [Ace Pilot], advancing your Job rank to 6, you could use your free rank to advance your [Prestige] [Mastery] to rank 6 but you could not use it to advance it to rank 7 and would have to gain a [Prestige] [Ability] instead.
In addition, any time you perform a Prestige or Swagger [Check], you do so under the effects of the [Advantage] [Property].
Furthermore, anytime you suffer a Critical_Failure on any Check or Attack that you have applied your ranks in a [Mastery] to, you trigger Exhaustion.
Custom Tweeks
[Ritual].
You gain the [Custom Tweeks] [Ability]:
| Custom Tweek |
|---|
| Tech [Ritual]; 50/[Periodic] |
| You grant an [Adjacent] [Vehicle] an additional 2 [Hardpoints]. Reminder: You can only receive the benefit of an effect once, therefore a [Vehicle] may only receive the benefits of 1 [Custom Tweeks] [Ritual] at a time. If multiple [Ace Pilots] would apply a different instance of [Custom Tweeks], the owner may choose which effect they keep. |
At [Job] ranks 4, 6, 8 & 10, increase the amount of [Hardpoints] granted by this [Ability] to 4, 6, 8 & 10, respectively.
Note: Should you rank up, any [Custom Tweeks] [Rituals] you have already performed do not retroactively update. Should you wish to grant the benefits of the higher ranks, you will have to perform the [Ritual] again, replacing the existing effect.
Upgrade Job Die
[Trait].
You gain a D4 Job Die to [Checks[, [Attacks] or [Saves] that you are [Proficient] or [Resistant] in, respectively.
At [Job] ranks 4, 6, 8 & 10, [Upgrade] the Job Die, as per the above [Table].
Bonus Proficiency
[Trait].
You gain an additional [Proficiency]. You may become [Proficient] in Swagger, Presence, Initiative, Reaction or any Skills, not just the ones listed on your [Job] [Proficiency List], so long as you are not already [Proficient] in it.
At Job Ranks 5, 7 & 9, you gain an additional [Proficiency].
"I Can Fly Anything”
“… heh you can’t? Get outta my face kid.” - Harley Blaze, Famous Pilot
[Trait].
When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].
Example: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have ranks in the [Piloting: Subterranean] [Mastery], you could use those ranks and corresponding [Abilities] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [Appropriate].
"Never Tell Me The Odds!"
[Trait].
You don’t trigger Sub-Sytsems_Overload when performing the Move Action, The Turn Action, or any [Abilities] from the [Piloting: Liquidic], [Piloting: Subterranean], [Piloting: Surface], [Piloting: Void] [Masteries].
In addition, you may perform these [Actions] as either [Actions] or [Quick Actions].
Example: A rank 10 [Ace Pilot] performs the [High-G Thrusters] [Ability], normally a [Double Action]. They can choose to perform it as either a [Double Action] or a [Double Quick Action].
