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mechanic:clunk [2026/08/12 13:14] ms_wuntchmechanic:clunk [2026/08/12 13:15] (current) ms_wuntch
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 **Example #1**: Johnny Tutorial has 10 base [[:Mechanic:Rating:Defence]] and 10 [[:Mechanic:Rating:Evasion]]. He also has 3 [[:Mechanic:Clunk]] from various [[:Item|Items]] he has [[:Mechanic:Equipped]] and [[:Mechanic:Ability:Trait:Holstered]]. Therefore, when calculating his [[:Mechanic:Dice Pool:Total]] [[:Mechanic:Rating:Defence]], he reduces his [[:Mechanic:Rating:Evasion]] by his [[:Mechanic:Clunk]], which equals 7, and then adds his remaining [[:Mechanic:Rating:Evasion]] to his base [[:Mechanic:Rating:Defence]] for a [Total] of 17. **Example #1**: Johnny Tutorial has 10 base [[:Mechanic:Rating:Defence]] and 10 [[:Mechanic:Rating:Evasion]]. He also has 3 [[:Mechanic:Clunk]] from various [[:Item|Items]] he has [[:Mechanic:Equipped]] and [[:Mechanic:Ability:Trait:Holstered]]. Therefore, when calculating his [[:Mechanic:Dice Pool:Total]] [[:Mechanic:Rating:Defence]], he reduces his [[:Mechanic:Rating:Evasion]] by his [[:Mechanic:Clunk]], which equals 7, and then adds his remaining [[:Mechanic:Rating:Evasion]] to his base [[:Mechanic:Rating:Defence]] for a [Total] of 17.
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 **Example #2**: Eddy Example has 10 base [[:Mechanic:Rating:Defence]] and 10 [[:Mechanic:Rating:Evasion]]. He also has 12 [[:Mechanic:Clunk]] from a large amount of heavy [[:Item|Items]] he has [[:Mechanic:Equipped]] and [[:Mechanic:Ability:Trait:Holstered]]. Therefore, when calculating his [[:Mechanic:Dice Pool:Total]] [[:Mechanic:Rating:Defence]], he reduces his [[:Mechanic:Rating:Evasion]] by his [[:Mechanic:Clunk]], which equals 0, since [[:Mechanic:Rating:Evasion]] can't be reduce below 0. He then adds his remaining [[:Mechanic:Rating:Evasion]] to his base [[:Mechanic:Rating:Defence]] for a [[:Mechanic:Dice Pool:Total]] of 10. **Example #2**: Eddy Example has 10 base [[:Mechanic:Rating:Defence]] and 10 [[:Mechanic:Rating:Evasion]]. He also has 12 [[:Mechanic:Clunk]] from a large amount of heavy [[:Item|Items]] he has [[:Mechanic:Equipped]] and [[:Mechanic:Ability:Trait:Holstered]]. Therefore, when calculating his [[:Mechanic:Dice Pool:Total]] [[:Mechanic:Rating:Defence]], he reduces his [[:Mechanic:Rating:Evasion]] by his [[:Mechanic:Clunk]], which equals 0, since [[:Mechanic:Rating:Evasion]] can't be reduce below 0. He then adds his remaining [[:Mechanic:Rating:Evasion]] to his base [[:Mechanic:Rating:Defence]] for a [[:Mechanic:Dice Pool:Total]] of 10.
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 +Version 0.5c - Aug 2026 
 +  * Page Created. 
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