This is an old revision of the document!


R.A.M. Damage

R.A.M. Damage is a type of Damage.

When receiving R.A.M. Damage, an Entity [Reserves] an amount of R.A.M. equal to the [Active Player's] Damage [Total] until the start of their next turn. Any R.A.M. Damage remaining after all R.A.M. has been [Reserved] is instead dealt as Strain Damage.

R.A.M. Damage cannot be Mitigated unless otherwise specified.

Please Note: While R.A.M. Damage cannot be Mitigated, unless otherwise specified, Strain Damage can be Mitigated through Abilities such as Stubborn or Hardened.

Edit this page