Table of Contents
Loss
Loss is a mechanical term. It is the un-Mitigated reduction of your current Ratings through harmful effects or Spending to use Abilities.
When a Rating is Lost, reduce its current amount by the amount specified on the effect causing the Loss.
Please Note: Loss is distinct from Damage, in that it cannot be Mitigated by any means.
Spend
Spending is a mechanical term. It is the optional Loss of a current Rating used to pay the costs of Abilities.
When Spending a Rating, you Lose an amount eqaul to the cost listed on the Ability.
Should you not have the required amount of a Rating to Spend on an Ability while resolving it, that Ability Fails. You do not gain or apply any effects from that Ability and lose any Action or Quick Action Points spent to perform that Ability.
Playing With Loss
This section provides additional information for using Loss during play. It expands on the rules with advice, examples and context to help you make informed choices about what Loss can do and how it operates in a campaign. It also provides in-universe context, but does not introduce additional mechanics.
This section is planned but has not yet been written - AAXW!
Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.
Changelog
Version 0.5c - Aug 2026
- Page Created.
