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mechanic:loss [2026/08/11 10:59] – created ms_wuntchmechanic:loss [2026/08/11 11:06] (current) ms_wuntch
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 ====== Loss ====== ====== Loss ======
-[[:Mechanic:Loss]] is a mechanical term. It is the un-[[:Mechanic:Damage Mitigation|Mitigated]] reduction of your current [[:Character:Rating|Ratings]] through harmful effects or [[:Mechanic:Loss#Spend|Spending]] to use [[:Mechanic:Ability|Abilities]]. +[[:Mechanic:Loss]] is a mechanical term. It is the un-[[:Mechanic:Damage Mitigation|Mitigated]] reduction of your current [[:Character:Rating|Ratings]] through harmful effects or [[:Mechanic:Loss#Spend|Spending]] to use [[:Mechanic:Ability|Abilities]].\\ 
- +\\ 
-When a [[:Character:Rating]] is [[:Mechanic:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:Loss]]. +When a [[:Character:Rating]] is [[:Mechanic:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:Loss]].\\ 
 +\\
 **Please Note**: [[:Mechanic:Loss]] is distinct from [[:Mechanic:Damage]], in that it cannot be [[:Mechanic:Damage Mitigation|Mitigated]] by any means.  **Please Note**: [[:Mechanic:Loss]] is distinct from [[:Mechanic:Damage]], in that it cannot be [[:Mechanic:Damage Mitigation|Mitigated]] by any means. 
 ===== Spend ===== ===== Spend =====
-[[:Mechanic:Loss#Spend|Spending]] is a mechanical term. It is the optional [[:Mechanic:Loss]] of a current [[:Character:Rating]] used to pay for the costs of [[:Mechanic:Ability|Abilities]].\\+[[:Mechanic:Loss#Spend|Spending]] is a mechanical term. It is the optional [[:Mechanic:Loss#Loss]] of a current [[:Character:Rating]] used to pay the costs of [[:Mechanic:Ability|Abilities]].\\
 \\ \\
-When [[:Mechanic:Loss#Spend|Spending]] a [[:Character:Rating]], you reduce its current amount by the cost listed on the [[:Mechanic:Ability]].\\+When [[:Mechanic:Loss#Spend|Spending]] a [[:Character:Rating]], you [[:Mechanic:Loss#Loss|Lose]] an amount eqaul to the cost listed on the [[:Mechanic:Ability]].\\
 \\ \\
 Should you not have the required amount of a [[:Character:Rating]] to [[:Mechanic:Loss#Spend]] on an [[:Mechanic:Ability]] while resolving it, that [[:Mechanic:Ability]] [[:Mechanic:Failure|Fails]]. You do not gain or apply any effects from that [[:Mechanic:Ability]] and lose any [[:Character:Rating:Action Point|Action]] or [[:Character:Rating:Quick Action Point|Quick Action Points]] spent to perform that [[:Mechanic:Ability]]. Should you not have the required amount of a [[:Character:Rating]] to [[:Mechanic:Loss#Spend]] on an [[:Mechanic:Ability]] while resolving it, that [[:Mechanic:Ability]] [[:Mechanic:Failure|Fails]]. You do not gain or apply any effects from that [[:Mechanic:Ability]] and lose any [[:Character:Rating:Action Point|Action]] or [[:Character:Rating:Quick Action Point|Quick Action Points]] spent to perform that [[:Mechanic:Ability]].