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| mechanic:loss [2026/08/11 10:59] – ms_wuntch | mechanic:loss [2026/08/11 11:06] (current) – ms_wuntch |
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| ====== Loss ====== | ====== Loss ====== |
| [[:Mechanic:Loss]] is a mechanical term. It is the un-[[:Mechanic:Damage Mitigation|Mitigated]] reduction of your current [[:Character:Rating|Ratings]] through harmful effects or [[:Mechanic:Loss#Spend|Spending]] to use [[:Mechanic:Ability|Abilities]]. | [[:Mechanic:Loss]] is a mechanical term. It is the un-[[:Mechanic:Damage Mitigation|Mitigated]] reduction of your current [[:Character:Rating|Ratings]] through harmful effects or [[:Mechanic:Loss#Spend|Spending]] to use [[:Mechanic:Ability|Abilities]].\\ |
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| When a [[:Character:Rating]] is [[:Mechanic:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:Loss]]. | When a [[:Character:Rating]] is [[:Mechanic:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:Loss]].\\ |
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| **Please Note**: [[:Mechanic:Loss]] is distinct from [[:Mechanic:Damage]], in that it cannot be [[:Mechanic:Damage Mitigation|Mitigated]] by any means. | **Please Note**: [[:Mechanic:Loss]] is distinct from [[:Mechanic:Damage]], in that it cannot be [[:Mechanic:Damage Mitigation|Mitigated]] by any means. |
| ===== Spend ===== | ===== Spend ===== |
| [[:Mechanic:Loss#Spend|Spending]] is a mechanical term. It is the optional [[:Mechanic:Loss]] of a current [[:Character:Rating]] used to pay for the costs of [[:Mechanic:Ability|Abilities]].\\ | [[:Mechanic:Loss#Spend|Spending]] is a mechanical term. It is the optional [[:Mechanic:Loss#Loss]] of a current [[:Character:Rating]] used to pay the costs of [[:Mechanic:Ability|Abilities]].\\ |
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| When [[:Mechanic:Loss#Spend|Spending]] a [[:Character:Rating]], you reduce its current amount by the cost listed on the [[:Mechanic:Ability]].\\ | When [[:Mechanic:Loss#Spend|Spending]] a [[:Character:Rating]], you [[:Mechanic:Loss#Loss|Lose]] an amount eqaul to the cost listed on the [[:Mechanic:Ability]].\\ |
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| Should you not have the required amount of a [[:Character:Rating]] to [[:Mechanic:Loss#Spend]] on an [[:Mechanic:Ability]] while resolving it, that [[:Mechanic:Ability]] [[:Mechanic:Failure|Fails]]. You do not gain or apply any effects from that [[:Mechanic:Ability]] and lose any [[:Character:Rating:Action Point|Action]] or [[:Character:Rating:Quick Action Point|Quick Action Points]] spent to perform that [[:Mechanic:Ability]]. | Should you not have the required amount of a [[:Character:Rating]] to [[:Mechanic:Loss#Spend]] on an [[:Mechanic:Ability]] while resolving it, that [[:Mechanic:Ability]] [[:Mechanic:Failure|Fails]]. You do not gain or apply any effects from that [[:Mechanic:Ability]] and lose any [[:Character:Rating:Action Point|Action]] or [[:Character:Rating:Quick Action Point|Quick Action Points]] spent to perform that [[:Mechanic:Ability]]. |
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| ===== Playing With Loss ===== | ====== Playing With Loss ====== |
| This section provides additional information for using [[:Mechanic:Loss]] during play. It expands on the rules with advice, examples and context to help you make informed choices about what Loss can do and how it operates in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\ | This section provides additional information for using [[:Mechanic:Loss]] during play. It expands on the rules with advice, examples and context to help you make informed choices about what Loss can do and how it operates in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\ |
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