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mechanic:loss [2026/08/11 11:01] – [Spend] ms_wuntchmechanic:loss [2026/08/11 11:06] (current) ms_wuntch
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 ====== Loss ====== ====== Loss ======
-[[:Mechanic:Loss]] is a mechanical term. It is the un-[[:Mechanic:Damage Mitigation|Mitigated]] reduction of your current [[:Character:Rating|Ratings]] through harmful effects or [[:Mechanic:Loss#Spend|Spending]] to use [[:Mechanic:Ability|Abilities]]. +[[:Mechanic:Loss]] is a mechanical term. It is the un-[[:Mechanic:Damage Mitigation|Mitigated]] reduction of your current [[:Character:Rating|Ratings]] through harmful effects or [[:Mechanic:Loss#Spend|Spending]] to use [[:Mechanic:Ability|Abilities]].\\ 
- +\\ 
-When a [[:Character:Rating]] is [[:Mechanic:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:Loss]]. +When a [[:Character:Rating]] is [[:Mechanic:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:Loss]].\\ 
 +\\
 **Please Note**: [[:Mechanic:Loss]] is distinct from [[:Mechanic:Damage]], in that it cannot be [[:Mechanic:Damage Mitigation|Mitigated]] by any means.  **Please Note**: [[:Mechanic:Loss]] is distinct from [[:Mechanic:Damage]], in that it cannot be [[:Mechanic:Damage Mitigation|Mitigated]] by any means. 
 ===== Spend ===== ===== Spend =====
-[[:Mechanic:Loss#Spend|Spending]] is a mechanical term. It is the optional [[:Mechanic:Loss#Loss]] of a current [[:Character:Rating]] used to pay for the costs of [[:Mechanic:Ability|Abilities]].\\+[[:Mechanic:Loss#Spend|Spending]] is a mechanical term. It is the optional [[:Mechanic:Loss#Loss]] of a current [[:Character:Rating]] used to pay the costs of [[:Mechanic:Ability|Abilities]].\\
 \\ \\
 When [[:Mechanic:Loss#Spend|Spending]] a [[:Character:Rating]], you [[:Mechanic:Loss#Loss|Lose]] an amount eqaul to the cost listed on the [[:Mechanic:Ability]].\\ When [[:Mechanic:Loss#Spend|Spending]] a [[:Character:Rating]], you [[:Mechanic:Loss#Loss|Lose]] an amount eqaul to the cost listed on the [[:Mechanic:Ability]].\\