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| mechanic:roll [2026/08/19 11:20] – ms_wuntch | mechanic:roll [2026/08/19 14:23] (current) – ms_wuntch |
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| ====== Rolling ====== | ====== Rolling ====== |
| [[:Mechanic:Roll|Rolling]] is a mechanical term and category. It refers to any [[:Mechanic]] or time you would pick up and roll [[:Mechanic:Roll:Dice Pool:Die|Dice]] to determine an [Outcome] by performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or [[:Mechanic:Roll:Test]].\\ | |
| | <WRAP centeralign caution> |
| | **This section is currently in the process of being written - AAXW!**\\ |
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| | **Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.** |
| | </WRAP> |
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| | [[:Mechanic:Roll|Rolling]] is a mechanical and categorical term . It refers to any [[:Mechanic]] or time you would pick up and roll [[:Mechanic:Roll:Dice Pool:Die|Dice]] to determine an [Outcome] by performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or [[:Mechanic:Roll:Test]].\\ |
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| When performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or generating a [[:Mechanic:Roll:Test]], you create a [[:Mechanic:Roll:Dice Pool]]. This [[:Mechanic:Roll:Dice Pool]] consists of a [[:Mechanic:Roll:Dice Pool:Primary Die]], a [[:Mechanic:Roll:Dice Pool:Static Modifier]] and any additional [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] that may be added. For more information see [[:Mechanic:Roll:Dice Pool]]. | When performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or generating a [[:Mechanic:Roll:Test]], you create a [[:Mechanic:Roll:Dice Pool]]. This [[:Mechanic:Roll:Dice Pool]] consists of a [[:Mechanic:Roll:Dice Pool:Primary Die]], a [[:Mechanic:Roll:Dice Pool:Static Modifier]] and any additional [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] that may be added. For more information see [[:Mechanic:Roll:Dice Pool]]. |
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| <WRAP group> | <WRAP group> |
| <WRAP column third> | <WRAP column centeralign quarter> |
| **[[:Mechanic:Roll:Check]]**\\ | ===== Check ===== |
| | [[:Mechanic:Roll:Check|Checks]] are performed when [[:Mechanic:Roll|Rolling]] against the environment, objects, or no particular [[:Mechanic:Entity]]. |
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| [[:Mechanic:Roll:Check|Checks]] are performed when [[:Mechanic:Roll|Rolling]] against the environment, objects, or trying to gain information. | |
| </WRAP> | </WRAP> |
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| **[[:Mechanic:Roll:Attack]]**\\ | ===== Attack ===== |
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| [[:Mechanic:Roll:Attack|Attacks]] are performed when [[:Mechanic:Roll|Rolling]] against other [[:Character|Characters]] or [[Vehicles]]. | [[:Mechanic:Roll:Attack|Attacks]] are performed when [[:Mechanic:Roll|Rolling]] against other [[:Character|Characters]] or [[Vehicles]]. |
| </WRAP> | </WRAP> |
| <WRAP column third> | <WRAP column centeralign quarter> |
| **[[:Mechanic:Roll:Save]]**\\ | ===== Save ===== |
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| ---- | |
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| [[:Mechanic:Roll:Save|Saves]] are performed when [[:Mechanic:Roll|Rolling]] to defend against effects. | [[:Mechanic:Roll:Save|Saves]] are performed when [[:Mechanic:Roll|Rolling]] to defend against effects. |
| </WRAP> | </WRAP> |
| </WRAP> | <WRAP column centeralign quarter> |
| <WRAP group> | ===== Test ===== |
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| </WRAP> | |
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| **[[:Mechanic:Roll:Test]]**\\ | |
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| [[:Mechanic:Roll:Test|Tests]] are generated when [[:Mechanic:Roll|Rolling]] in any circumstance that dosnt call for a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]]. | [[:Mechanic:Roll:Test|Tests]] are generated when [[:Mechanic:Roll|Rolling]] in any circumstance that dosnt call for a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]]. |
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| </WRAP> | |
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| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |
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| ===== Dice Pool ===== | ===== Dice Pool ===== |
| {{page>[[:Mechanic:Roll:Dice Pool]]&noheader&inline}} | {{page>[[:Mechanic:Roll:Dice Pool]]&noheader&inline&fullpage}} |
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| ===== Flip A Coin ===== | ===== Flip A Coin ===== |
| {{page>[[:Mechanic:Roll:Flip A Coin]]&noheader&inline}} | {{page>[[:Mechanic:Roll:Flip A Coin]]&noheader&inline}} |