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| ratings:action_points [2025/11/25 13:04] – removed - external edit (Unknown date) 127.0.0.1 | ratings:action_points [2026/06/12 11:07] (current) – external edit 127.0.0.1 |
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| | ====== Action Points ====== |
| | A [Character] gains 1 [Actions Point] per [Turn]. They gain an additional 1 [Action Point] for every 5 [Initiative] they have. They generate their [Action Points] at the start of their [Turn]. Any unspent [Action Points] are lost at the end of their [Turn].\\ |
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| | Alternatively, this can be calculated with the following formula: **((<wrap preview>[[:Stats:Agility]]</wrap> + <wrap preview>[[:Stats:Smarts]]</wrap>)/5 [Rounded Down]) + 1**\\ |
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| | **Example**: Sunrock the [Draeck] [Zerk] has 11 <wrap preview>[[:Stats:Agility]]</wrap> and 4 [Smarts] for a [Total] of 15 [Initiative]. She would therefore gain 1 [Actions Point] by default. She would then gain 3 additional [Action Points] for having 15 [Initiative], which is divisible by 5 three times. This means she generates a [Total] of 4 [Action Points] a [Turn].\\ |
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| | [Action Points] are consumed in amounts by using [[:Game_Mechanics:Actions]] (see also: [[:Base_Actions]]), once a [Character] is out of [Action Points] they can no longer perform [Actions] that require [Action Points] until they are refreshed at the start of the <wrap preview>[[:Character|Character's]]</wrap> next [Turn]. |