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Armour

Armour is a type of Damage Mitigation representative of protective Apparel, Physical Shields, arcane barriers or a naturally tough physique.

Armour reduces any [Meat Damage] received by the total Armour of the [Entity].

Armour can be gained from sources such as Racial Abilities, Masteries and Items.

Please Note: As per [Universal Rule #4] Armour from multiple differently named sources does Stack.

Example: Penny the Bouncer has 4 Armour from her Equipped Medium Combat Armour and 4 from her Combat Barricade for a total of 8 Armour. Penny is Successfully Attacked by a ganger with a Pistol. The ganger rolls a 6 on the Pistol's [Determination Die] which would result in Penny receiving 10 [Meat Damage]. Fortunately during the [Mitigation Step] Penny's 8 total Armour reduces the 10 [Meat Damage] down to 2. Penny reduces her current Health by 2.

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