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Armour
Armour is a Damage Mitigation Rating that is representative of an [Entities] ability to absorb physical harm.
Armour reduces any [Meat Damage] received by the total Armour of the [Entity].
Characters and [Vehicles] have a base Armour of 0. Additional Armour can be gained from sources such as Racial Abilities, Masteries, Items and [Components].
Please Note: As per [Universal Rule #4] Armour, provided by differently named sources, does Stack.
Example: Penny the Bouncer has Medium Combat Armour giving her 4 Armour and a Combat Barricade giving her an additional 4 Armour for a total of 8.
Penny is Successfully Attacked by a ganger with a Pistol, who deals 10 [Meat Damage]. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 8 Armour which Mitigates 8 of this [Meat Damage] reducing the total she would receive to her Health or Barrier to 2.
