Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| ratings:quick_action_points [2025/11/25 13:04] – ↷ Page moved from shortcuts:quick_action_points to ratings:quick_action_points mentle | ratings:quick_action_points [2026/06/12 11:07] (current) – external edit 127.0.0.1 |
|---|
| ====== Quick Action Points ====== | ====== Quick Action Points ====== |
| A [Character] gains 0 [Quick Actions Point] per [Turn]. They gain an additional 1 [Quick Action Point] for every 5 [Reaction] they have. They generate their [Quick Action Points] at the start of their [Turn]. Any unspent [Quick Action Points] are lost at the start of their next [Turn]. However, regardless of how much [Reaction] a [Character] has, they will always at least generate 1 [Quick Action Point].\\ | A [Character] gains 0 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] per [Turn]. They gain an additional 1 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Point]] for every 5 <wrap preview>[[:Ratings:Reaction]]</wrap> they have. They generate their [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] at the start of their [Turn]. Any unspent [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] are lost at the start of their next [Turn]. However, regardless of how much <wrap preview>[[:Ratings:Reaction]]</wrap> a [Character] has, they will always at least generate 1 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Point]].\\ |
| \\ | \\ |
| Alternatively, this can be calculated with the following formula: **((<wrap preview>[[:Stats:Intuition]]</wrap> + <wrap preview>[[:Stats:Wits]]</wrap>)/5-1 [Rounded Down], [Minimum 0]) + 1**\\ | Alternatively, this can be calculated with the following formula: **((<wrap preview>[[:Stats:Intuition]]</wrap> + <wrap preview>[[:Stats:Wits]]</wrap>)/5 - 1 [Rounded Down], [Minimum 0]) + 1**\\ |
| \\ | \\ |
| **Example**: Buntie the <wrap preview>[[:Races:Troll]]</wrap> has 3 <wrap preview>[[:Stats:Wits]]</wrap> and 2 <wrap preview>[[:Stats:Intuition]]</wrap> for a [Total] of 5 <wrap preview>[[:Stats:Reaction]]</wrap>. She would therefore generate 0 [Quick Action Points] by default. She would then generate 1 additional [Quick Action Points] for having 5 <wrap preview>[[:Stats:Reaction]]</wrap>, which is divisible by 5 once. This means she generates a [Total] of 1 [Quick Action Point].\\ | **Example**: Buntie the <wrap preview>[[:Races:Troll]]</wrap> has 3 <wrap preview>[[:Stats:Wits]]</wrap> and 2 <wrap preview>[[:Stats:Intuition]]</wrap> for a [Total] of 5 <wrap preview>[[:Ratings:Reaction]]</wrap>. She would therefore generate 0 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] by default. She would then generate 1 additional [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] for having 5 <wrap preview>[[:Ratings:Reaction]]</wrap>, which is divisible by 5 once. This means she generates a [Total] of 1 [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Point]].\\ |
| \\ | \\ |
| [Quick Action Points] are consumed in amounts by using <wrap preview>[[Game_Mechanics:Actions:Quick Actions]]</wrap> (see also: <wrap preview>[[:Base Actions]]</wrap>), once a [Character] is out of [Quick Action Points] they can no longer perform [Quick Actions] that require [Quick Action Points] until they are refreshed at the start of the [Character's] next [Turn]. | [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] are consumed in amounts by using <wrap preview>[[Game_Mechanics:Actions:Quick Action|Quick Actions]]</wrap> (see also: <wrap preview>[[:Base Actions]]</wrap>), once a [Character] is out of [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] they can no longer perform <wrap preview>[[Game_Mechanics:Actions:Quick Action|Quick Actions]]</wrap> that require [[:Ratings:Quick Action Points#Quick Action Points|Quick Action Points]] until they are refreshed at the start of the [Character's] next [Turn]. |