Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| ratings:strain [2026/03/31 12:59] – ms_wuntch | ratings:strain [2026/06/12 11:07] (current) – external edit 127.0.0.1 |
|---|
| [[:Ratings:Strain#Strain|Strain]] is a <wrap preview>[[:Character|Character's]]</wrap> mental endurance and ability to handle stressful situations. | [[:Ratings:Strain#Strain|Strain]] is a <wrap preview>[[:Character|Character's]]</wrap> mental endurance and ability to handle stressful situations. |
| |
| Characters have a base [[[:Ratings:Strain#Strain|Strain]]] equal to their <wrap preview>[[:Stats:Panache]]</wrap> plus the [[[:Ratings:Strain#Strain|Strain]]] bonus from their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Additional [[[:Ratings:Strain#Strain|Strain]]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap> and [Cyberware]. | Characters have a base [[:Ratings:Strain#Strain|Strain]] equal to their <wrap preview>[[:Stats:Panache]]</wrap> plus the [[:Ratings:Strain#Strain|Strain]] bonus from their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Additional [[:Ratings:Strain#Strain|Strain]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap> and [Cyberware]. |
| |
| When any single instance of [Damage] would reduce a <wrap preview>[[:Character|Character's]]</wrap> [[[:Ratings:Strain#Strain|Strain]]] to 0 or be dealt to [[[:Ratings:Strain#Strain|Strain]]] while at 0, any remaining [Damage] from that instance is ignored. The <wrap preview>[[:Character|Character]]</wrap> must then choose to either: | When any single instance of [Damage] would reduce a <wrap preview>[[:Character|Character's]]</wrap> [[:Ratings:Strain#Strain|Strain]] to 0 or be dealt to [[:Ratings:Strain#Strain|Strain]] while at 0, any remaining [Damage] from that instance is ignored. The <wrap preview>[[:Character|Character]]</wrap> must then choose either **Fight** or **Flight**: |
| * **Run for your life**: You gain the [Flight] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until the end of the [Encounter]. | * **Fight**: You choose to carry on and continue the [Encounter]. Generate a <wrap preview>[[:Game Mechanics:Panic]]</wrap>. |
| OR | * **Flight**: You choose to succumb and gain the [Flight] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until the end of the [Encounter]. |
| * **Fight on**: You generate a <wrap preview>[[:Game Mechanics:Panic]]</wrap>. | |