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ratings:strain [2026/03/31 12:59] ms_wuntchratings:strain [2026/06/12 11:07] (current) – external edit 127.0.0.1
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 [[:Ratings:Strain#Strain|Strain]] is a <wrap preview>[[:Character|Character's]]</wrap> mental endurance and ability to handle stressful situations. [[:Ratings:Strain#Strain|Strain]] is a <wrap preview>[[:Character|Character's]]</wrap> mental endurance and ability to handle stressful situations.
  
-Characters have a base [[[:Ratings:Strain#Strain|Strain]]] equal to their <wrap preview>[[:Stats:Panache]]</wrap> plus the [[[:Ratings:Strain#Strain|Strain]]] bonus from their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Additional [[[:Ratings:Strain#Strain|Strain]]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap> and [Cyberware].+Characters have a base [[:Ratings:Strain#Strain|Strain]] equal to their <wrap preview>[[:Stats:Panache]]</wrap> plus the [[:Ratings:Strain#Strain|Strain]] bonus from their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Additional [[:Ratings:Strain#Strain|Strain]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap> and [Cyberware].
  
-When any single instance of [Damage] would reduce a <wrap preview>[[:Character|Character's]]</wrap> [[[:Ratings:Strain#Strain|Strain]]] to 0 or be dealt to [[[:Ratings:Strain#Strain|Strain]]] while at 0, any remaining [Damage] from that instance is ignored. The <wrap preview>[[:Character|Character]]</wrap> must then choose to either: +When any single instance of [Damage] would reduce a <wrap preview>[[:Character|Character's]]</wrap> [[:Ratings:Strain#Strain|Strain]] to 0 or be dealt to [[:Ratings:Strain#Strain|Strain]] while at 0, any remaining [Damage] from that instance is ignored. The <wrap preview>[[:Character|Character]]</wrap> must then choose either **Fight** or **Flight**
-  * **Run for your life**: You gain the [Flight] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until the end of the [Encounter]. +  * **Fight**: You choose to carry on and continue the [Encounter]. Generate a <wrap preview>[[:Game Mechanics:Panic]]</wrap>
-OR +  * **Flight**: You choose to succumb and gain the [Flight] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until the end of the [Encounter].
-  * **Fight on**: You generate a <wrap preview>[[:Game Mechanics:Panic]]</wrap>.+