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Ward

Smarts + Panache

Ward is a type of Damage Mitigation representitive of an [Entities] resistance to hostile magics. All living creatures in the Meat Space have some level of astral affinity even if they cannot manipulate it themselves. Many inanimate objects such as [Vehicles] and Items are imbued with defensive magics or runes that also impart Ward

Ward reduces any Magical Damage recieved by the total Ward of the [Entity].

Ward can be gained by increasing Smarts and Panache and also from sources such as Masteries and Items.

Please Note:As per [Universal Rule #4] Ward from multiple differently named sources does Stack.

Example: Lois the Fortune Teller has 5 Ward from her Equipped Wizard Cloak and 12 from her combined Smarts and Panache for a total of 17 Ward. Penny is Successfully Attacked by a cyber-wiz with a Magic Wand. The ganger rolls a two 6's on their Magic Wand's [Determination Die], together with their 7 Wits, this would result in Penny taking 19 [Magic Damage]. Fortunately during the [Mitigation Step] Penny's 17 total Ward reduces the 19 [Magic Damage] down to 2. Penny reduces her current Health by 2.

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