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Ward

Smarts + Panache

Ward is a type of Damage Mitigation representitive of an [Entities] resistance to hostile magics. All living beings in the Meat Space have some level of astral affinity that protects them even if they cannot manipulate it themselves. Many inanimate objects such as [Vehicles] and Items are imbued with defensive magics or runes that also impart Ward

Ward reduces any Magical Damage recieved by the total Ward of the [Entity].

Ward can be gained by increasing Smarts and Panache and also from sources such as Masteries and Items.

Please Note:As per [Universal Rule #4] Ward from multiple differently named sources does Stack.

Example: Lois the Fortune Teller has 5 Ward from her Equipped Wizard Cloak and 12 from her combined Smarts and Panache for a total of 17 Ward. Penny is Successfully Attacked by a cyber-wiz with a Magic Wand. The ganger rolls a two 6's on their Magic Wand's [Determination Die], together with their 7 Wits, this would result in Penny taking 19 [Magic Damage]. Fortunately during the [Mitigation Step] Penny's 17 total Ward reduces the 19 [Magic Damage] down to 2. Penny reduces her current Health by 2.

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