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Ward
Smarts + Panache
Ward is a type of Damage Mitigation representative of an [Entities] resistance to hostile magics. All living beings in the Meat Space have some level of astral affinity that protects them even if they cannot manipulate it themselves. Many inanimate objects such as [Vehicles] and Items are imbued with defensive magics or runes that also impart Ward
Ward reduces any Magical Damage received by the total Ward of the [Entity].
Ward can be gained by increasing Smarts and Panache and also from sources such as Masteries and Items.
Please Note: As per [Universal Rule #4] Ward from multiple differently named sources does Stack.
Example: Lois the Fortune Teller has 5 Ward from her Equipped Wizard Cloak and 12 from her combined Smarts and Panache for a total of 17 Ward. Lois is Successfully Attacked by a cyber-wiz with a Magic Wand. The ganger rolls a two 6's on their Magic Wand's [Determination Die], together with their 7 Wits, this would result in Lois receiving 19 [Magic Damage]. Fortunately during the [Mitigation Step] Lois' 17 total Ward reduces the 19 [Magic Damage] down to 2. Lois reduces her current Health by 2.
