Meat Space Wiki
for all your Spacing needs
  • Register
  • Log In

Site Navigation

  • Getting Started
  • The Golden Rules
  • The Universal Rules

Character

Character

  • Character Creation
  • Races
  • Jobs
  • Stats
  • Ratings
  • Skills

Items

Items

  • Apparel
  • Consumables
  • Equipment
  • Fascinators
  • Shields
  • Tools
  • Weapons
  • Gear
  • Mods
  • Apparel Mods
  • Equipment Mods
  • Shield Mods

Game Mechanics

Game Mechanics

  • Basic Abilities
  • Traits
  • Inventory
  • Tables
  • Masteries
  • Cyberware
  • Vehicles
  • Setting
  • Changelog and Patch Notes
Edit this page
You are here: Home » traits
  • Recent ChangesMedia ManagerSitemap
  • Show pagesource
  • Old revisions
  • Fold/unfold all
  • Backlinks

Site Navigation

  • Getting Started
  • The Golden Rules
  • The Universal Rules

Character

Character

  • Character Creation
  • Races
  • Jobs
  • Stats
  • Ratings
  • Skills

Items

Items

  • Apparel
  • Consumables
  • Equipment
  • Fascinators
  • Shields
  • Tools
  • Weapons
  • Gear
  • Mods
  • Apparel Mods
  • Equipment Mods
  • Shield Mods

Game Mechanics

Game Mechanics

  • Basic Abilities
  • Traits
  • Inventory
  • Tables
  • Masteries
  • Cyberware
  • Vehicles
  • Setting
  • Changelog and Patch Notes
Edit this page

This is an old revision of the document!


Traits

Traits are passive Abilities often gained through Jobs, Masteries, or conveyed through Items.

A

  • Ammunition
  • Arc
  • Armour Piercing
  • Artisinal Construction
  • Assault Clip
  • Assault Weapon
  • Auxilliary Weapon
  • Awe Inspiring X

B

  • Balanced
  • Blast
  • Bouncing Weapon
  • Brutal
  • Buckshot X
  • Bulky

C

  • Chaining X
  • Close Combat
  • Consumable
  • Console
  • Continuous
  • Cover X

D

  • Dangerous
  • Deploy
  • Disintegrating
  • Dueling Weapon

E

  • Electronic
  • Energy Deflect
  • Entangling
  • Extra Handy
  • Exploding

F

  • Fine
  • Foundational Component
  • Four Handed
  • Full-Auto

G

  • Grappling

H

  • Handy
  • Holstered

I

  • Indirect
  • It's A Stick
  • Invocation Focus X

J

K

L

  • Light
  • Loud
  • Luddite

M

  • Magical
  • Medicinal
  • Modular Upgrade

N

  • Natural
  • Non-Lethal

O

P

  • Precision Orcish Engineering

Q

R

  • Reliable
  • Repeating
  • Runes of Diffusal
  • Runes of Slaying

S

  • Scatter X
  • Setup X
  • Seeking
  • Shotgun
  • Signature X Range
  • Sinuous Blade
  • Silenced
  • Spell Focus X
  • Stressful
  • Strong Grip
  • Stunning
  • Subtle

T

  • Tiring
  • Traumatic
  • Tripping
  • Trusty
  • Two-Handed

U

  • Unique X
  • Unwieldy
  • Unreliable

V

  • Vicious
  • Versatile

W

X

Y

Z

Edit this page

Site Navigation

  • Getting Started
  • The Golden Rules
  • The Universal Rules

Character

Character

  • Character Creation
  • Races
  • Jobs
  • Stats
  • Ratings
  • Skills

Items

Items

  • Apparel
  • Consumables
  • Equipment
  • Fascinators
  • Shields
  • Tools
  • Weapons
  • Gear
  • Mods
  • Apparel Mods
  • Equipment Mods
  • Shield Mods

Game Mechanics

Game Mechanics

  • Basic Abilities
  • Traits
  • Inventory
  • Tables
  • Masteries
  • Cyberware
  • Vehicles
  • Setting
  • Changelog and Patch Notes
Edit this page
traits.1769490236.txt.gz · Last modified: 2026/05/17 10:13 (external edit)
Back to top