Meat Space Wiki
for all your Spacing needs
  • Register
  • Log In

Site Navigation

  • Getting Started
  • The Golden Rules
  • The Universal Rules

Character

Character

  • Character Creation
  • Races
  • Jobs
  • Stats
  • Ratings
  • Skills

Items

Items

  • Apparel
  • Consumables
  • Equipment
  • Fascinators
  • Shields
  • Tools
  • Weapons
  • Gear
  • Mods
  • Apparel Mods
  • Equipment Mods
  • Shield Mods

Game Mechanics

Game Mechanics

  • Basic Abilities
  • Traits
  • Inventory
  • Tables
  • Masteries
  • Cyberware
  • Vehicles
  • Setting
  • Changelog and Patch Notes
Edit this page
You are here: Home » traits
  • Recent ChangesMedia ManagerSitemap
  • Show pagesource
  • Old revisions
  • Fold/unfold all
  • Backlinks

Site Navigation

  • Getting Started
  • The Golden Rules
  • The Universal Rules

Character

Character

  • Character Creation
  • Races
  • Jobs
  • Stats
  • Ratings
  • Skills

Items

Items

  • Apparel
  • Consumables
  • Equipment
  • Fascinators
  • Shields
  • Tools
  • Weapons
  • Gear
  • Mods
  • Apparel Mods
  • Equipment Mods
  • Shield Mods

Game Mechanics

Game Mechanics

  • Basic Abilities
  • Traits
  • Inventory
  • Tables
  • Masteries
  • Cyberware
  • Vehicles
  • Setting
  • Changelog and Patch Notes
Edit this page

This is an old revision of the document!


Traits

Traits are passive Abilities commonly gained through Races, Jobs, Masteries, or conveyed through Equipped Items.

Traits are always active or active for a specified [Time Period] and affect the [Entity] they appear on such as Characters, [Vehicles] and Items.

See below a list of general Traits.

A

  • Ammunition
  • Arc
  • Armour Piercing
  • Artisinal Construction
  • Awesome X

B

  • Balanced
  • Blast
  • Brutal
  • Buckshot X
  • Bulky

C

  • Chaining X
  • Close Combat
  • Composure
  • Consumable
  • Console
  • Continuous
  • Cover X

D

  • Deploy
  • Disintegrating

E

  • Electronic
  • Energy Deflect
  • Exploding

F

  • Fine
  • Foundational Component
  • Four Handed
  • Full-Auto

G

  • Grappling

H

  • Hardened
  • Holstered

I

  • Indirect
  • Indomitable
  • Invocation Focus X

J

K

L

  • Light
  • Loud
  • Luddite

M

  • Maddening
  • Magical
  • Medicinal
  • Modular Upgrade

N

  • Natural
  • Non-Lethal

O

P

  • Poise

Q

R

  • Reliable
  • Repeating
  • Rugged
  • Runes of Diffusal
  • Runes of Slaying

S

  • Scatter X
  • Setup X
  • Signature X Range
  • Silenced
  • Spell Focus X
  • Stoic
  • Stressful
  • Stubborn
  • Stunning
  • Sturdy
  • Subtle

T

  • Tiring
  • Traumatic
  • Tripping
  • Trusty
  • Two-Handed

U

  • Unbreakable
  • Unique X
  • Unreliable
  • Unwieldy

V

  • Vicious
  • Versatile

W

X

Y

Z

Edit this page

Site Navigation

  • Getting Started
  • The Golden Rules
  • The Universal Rules

Character

Character

  • Character Creation
  • Races
  • Jobs
  • Stats
  • Ratings
  • Skills

Items

Items

  • Apparel
  • Consumables
  • Equipment
  • Fascinators
  • Shields
  • Tools
  • Weapons
  • Gear
  • Mods
  • Apparel Mods
  • Equipment Mods
  • Shield Mods

Game Mechanics

Game Mechanics

  • Basic Abilities
  • Traits
  • Inventory
  • Tables
  • Masteries
  • Cyberware
  • Vehicles
  • Setting
  • Changelog and Patch Notes
Edit this page
traits.1776056461.txt.gz · Last modified: 2026/05/17 10:11 (external edit)
Back to top