Rule #2 - Rule of Cool
Meat Space is a game of magically charged cyber-spacers doing extraordinary things in extravagant style. While it is completely reasonable for a GM to occasionally rule that something is impossible, if a Player suggests something wild but badass, we recommend erring on the side of allowing an attempt rather than denying one, as Appropriate. As long as the proposed action is reasonable within the context of the story, the GM should assign a Difficulty and allow the CM to make the attempt. Failure can often be just as entertaining as success, and unexpected solutions frequently create the most memorable moments.
This rule does not override common sense, table expectations or Consent. If an action would be disruptive, inappropriate for the game being played or make another Player uncomfortable, it should be handled accordingly. See Consent for more information.
