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R.A.M.

R.A.M. is a Rating available to Entities. It represents an Entity's ability to store programs when Netcrafting, Slicing or Hacking, as well as its defence against dangerous I.C.E..

A Character's R.A.M. Rating is equal to their Smarts.

In addition, a Character, unless specified otherwise, only gains a R.A.M. Rating while a NeuroCore is installed in them. For [Vehicles], facilities or other non-Character Entities, their R.A.M. is gained from their [Components], [Class] or Abilities.

Unlike Health, Mana or Strain, R.A.M. is never reduced directly. Instead R.A.M. Damage and costs [Reserve] their amount in R.A.M. until the start of your next Turn, when it is then restored to its maximum. A Character's R.A.M. may also be [Reserved] for longer periods by certain Abilities, such as those that summon Programs from the Netcraft Mastery .

Please Note: D'jinn Characters, while unable to install a NeuroCore, still gain R.A.M. due to their Electromagnetic Form Ability.

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