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Afflictions
An Affliction is a type debuff that may be applied multiple times to a single Target. Each instance of an Affliction can Stack, increasing their effectiveness against the Target as per the Affliction's description. Afflictions resolve their effect at the start of the afflicted Target's [Turn] unless stated otherwise. After resolving their effect, Afflictions on a Target are reduced by one instance unless stated otherwise. See below for a list of Afflictions.
Anxiety
Anxiety is an Affliction.
The Target takes Strain Damage equal to the number of instances of Anxiety they are afflicted with. This has no effect on [Vehicles].
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Bleeding
Bleeding is an Affliction.
The Target takes Strain Damage equal to the number of instances of Bleeding they are afflicted with. This has no effect on [Vehicles].
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Blinded
Burning
Burning is an Affliction.
The Target takes D6 Meat Damage per instance of Burning they are afflicted with.
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Please Note: all instances of Burning can be removed via performing the Go To Ground Action or an Ally performing the Help Action on you.
Corroded
Corroded is an Affliction.
The Target reduces their Armour by 1 for each instance of Corroded they are afflicted with.
Unlike other Afflictions, all instances of Corroded last until the end of the Encounter.
Disrupted
Disrupted is an Affliction.
The Target can’t use [Energy] or Electronic Items until the start of their next Turn.
In addition, if the Target has a Technological Physiology they take D4 Strain or [Systems Damage], as Appropriate, per instance of Disrupted they are afflicted with.
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Disoriented
Draining
Draining is an Affliction.
The Target takes Mana Damage equal to the number of instances of Draining they are afflicted with. This has no effect on [Vehicles].
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Doomed
Frozen
Frozen is an Affliction.
The Target generates 1 less Action and Quick Action Point at the start of their Turn for each instance of Frozen they are afflicted with.
In addition, an Adjacent Ally can perform the Help Action on the afflicted Target to remove 1 instance per Help.
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Nauseated
Nauseated is an Affliction.
The Target generates 1 less Action Point at the start of their Turn for each instance of Nauseated they are afflicted with. This has no effect on [Vehicles].
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Poisoned
Poisoned is an Affliction.
The Target takes D4 A.P. Damage equal to the number of instances of Poisoned they are afflicted with. This has no effect on [Vehicles].
This effect is applied at the start of the afflicted Target's Turn, then the Target performs a DC: 20 Fortitude Save. If Successful then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
Sticky
Sticky is an Affliction.
The Target reduces their Speed by 1 for each instance of Sticky they are afflicted with.
This effect is applied at the start of the afflicted Target's Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.
