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Conditions

A Condition unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all Conditions and their descriptions.

Conditions


Downed

Condition

The afflicted Target is unconscious, unable to move or otherwise act.

They can be awoken with the Help Action if they have more than 0 Health and Strain.

If the afflicted Target is healed, that will additionally remove this Condition.

 

Held

Condition.

Held is a Condition with no inherent effects, Held most notably allows other effects to activate or is a requirement for some Abilities to be used, many such Abilities and effects come from the Meat Mastery.

 

Grappled

Condition.

The afflicted entity loses 1 Action Point and 1 Quick Action Point at the start of their Turn.
Additionally the entity can’t move away from the Grappler (The Character causing the Grappled Condition).
Furthermore the affected entity can not use 1 of their Hands/Hand Slots.

 

Immobilised

Condition.

The afflicted entity loses 2 Action Points at the start of their Turn. They may not perform the Move Action nor may they generate Movement Points while afflicted.

 

Paralyzed

Condition

The afflicted Target generates 3 less Action Points at the start of their Turn.

In addition the Target cannot perform the Move Action nor generate Movement Points while under the effects of this Condition

 

Stunned

Condition

The afflicted Target generates 4 less Action Points and 4 less Quick Action Points at the start of their Turn.

 

Prone

Prone is a Condition. If you are Prone, you are collapsed on the ground, deck or other surface, minimising your body profile or otherwise knocked flat.

A Target under the effects of Prone Condition causes all Attacks made against them within Adjacency to be performed under the effects of the Advantage Property. All Distant Attacks against them are performed under the effects of the Disadvantage Property instead.

In addition while under the effects of Prone moving costs twice as many MP.

The Prone Condition may be removed by using an Action to stand.

 

Isotope Scanned

Condition.

The affflicted target is revealed, allowing all Enemies to draw Line of Sight to them.

 

Target Acquired

Condition.

Whenever a Check or Attack is made against the afflicted target, gain a bonus D4 to that Check or Attack.

 

Missile Locked

Condition.

All Enemies gain Advantage on Attacks with Missile weapons against the afflicted target. These weapons also ignore Line of Sight and Line of Effect.

(A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word “Missile” in it's name).

 

Diode Tagged

Condition.

A target afflicted with this condition is tagged with a traceable diode. For as long as the target remains marked by the diode, you, or anyone with the Item which applied this Condition, can Track the target with Advantage.

The diode, that is marking the target, can be located and destroyed with the appropriate skills, equipment or Acute E.C.M. Perception, cancelling the effect early.

 

Scrambled

Condition.

A Target afflicted with this condition takes all Saves against any form of hacking or electronic warfare, including but not limited to Slicing or Netrunning Abilities with Disadvantage.

 

Afflictions

 


Anxiety

 

Bleeding

 

Blinded

 

Burning

 

Corroded

 

Disrupted

 

Disoriented

 

Draining

 

Frozen

 

Nauseated

 

Poisoned

 

Sticky

 

Suffocating

 
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