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  • basic_abilities:combat
  • basic_abilities:speak
  • basic_abilities:wrath
  • game_mechanics
  • game_mechanics:afflictions
  • game_mechanics:afflictions:anxiety
  • game_mechanics:afflictions:bleeding
  • game_mechanics:afflictions:burning
  • game_mechanics:afflictions:corroded
  • game_mechanics:afflictions:disrupted
  • game_mechanics:afflictions:draining
  • game_mechanics:afflictions:frozen
  • game_mechanics:afflictions:irradiated
  • game_mechanics:afflictions:nauseated
  • game_mechanics:afflictions:poisoned
  • game_mechanics:afflictions:sticky
  • game_mechanics:attack
  • game_mechanics:check
  • game_mechanics:conditions
  • game_mechanics:conditions:downed
  • game_mechanics:conditions:paralyzed
  • game_mechanics:conditions:prone
  • game_mechanics:conditions:stunned
  • game_mechanics:damage_die
  • game_mechanics:definitions
  • game_mechanics:definitions:character
  • game_mechanics:definitions:dc
  • game_mechanics:definitions:movement_points
  • game_mechanics:definitions:physiology
  • game_mechanics:definitions:physiology:astral_physiology
  • game_mechanics:definitions:physiology:organic_physiology
  • game_mechanics:definitions:physiology:technological_physiology
  • game_mechanics:definitions:property
  • game_mechanics:definitions:property:dangerous
  • game_mechanics:definitions:property:fortuitous
  • game_mechanics:definitions:spectrum
  • game_mechanics:definitions:unit
  • game_mechanics:invocation
  • game_mechanics:panic
  • game_mechanics:test
  • getting_started
  • jobs:suit
  • jobs:tanker
  • races:d_jinn
  • tables
  • tables:panic_table
  • traits:chaining_x
  • traits:close_combat
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