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basic_abilities:combat
basic_abilities:speak
basic_abilities:wrath
game_mechanics
game_mechanics:afflictions
game_mechanics:afflictions:anxiety
game_mechanics:afflictions:bleeding
game_mechanics:afflictions:burning
game_mechanics:afflictions:corroded
game_mechanics:afflictions:disrupted
game_mechanics:afflictions:draining
game_mechanics:afflictions:frozen
game_mechanics:afflictions:irradiated
game_mechanics:afflictions:nauseated
game_mechanics:afflictions:poisoned
game_mechanics:afflictions:sticky
game_mechanics:attack
game_mechanics:check
game_mechanics:conditions
game_mechanics:conditions:downed
game_mechanics:conditions:paralyzed
game_mechanics:conditions:prone
game_mechanics:conditions:stunned
game_mechanics:damage_die
game_mechanics:definitions
game_mechanics:definitions:character
game_mechanics:definitions:dc
game_mechanics:definitions:movement_points
game_mechanics:definitions:physiology
game_mechanics:definitions:physiology:astral_physiology
game_mechanics:definitions:physiology:organic_physiology
game_mechanics:definitions:physiology:technological_physiology
game_mechanics:definitions:property
game_mechanics:definitions:property:dangerous
game_mechanics:definitions:property:fortuitous
game_mechanics:definitions:spectrum
game_mechanics:definitions:unit
game_mechanics:invocation
game_mechanics:panic
game_mechanics:test
getting_started
jobs:suit
jobs:tanker
races:d_jinn
tables
tables:panic_table
traits:chaining_x
traits:close_combat
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