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Project
When a Character is performing a Ritual, they may convert it into a Project. A Project doesn’t require Multitasking Saves to do other activities nor require constant concentration.
Unless otherwise stated, a Character can only maintain 2 Projects.
There is no hard and fast rule for what Rituals can be converted into Projects. Typically, it is for tasks that require time, and can’t otherwise be rushed, like growing mushrooms or converting an ancient tablet.
The GM has final say on whether or not a Ritual can become a Project or not, however it should take into account the Character, the narrative and game play. Common sense should prevail but if all else fails, roll a die.
Some common examples of Rituals that probably should not be converted into Projects: Invocations, surgery, installing Cyberware, applying Repair Patches or other forms of emergency repairs or charging a [Generator].
Some examples of Rituals that could be converted into Projects: long form repairs on a [Vehicle], studying an artefact, translating a message, crafting an item or applying a Mod.
Finally, while it should not be common, perhaps when picking back up an Project, if it is particularly difficult or fiddly, the GM may ask for a Multitasking Save. Should this Save Fail, it should rarely, if ever, result in the Ritual Failing but instead, maybe the progress is halved or the next Interval’s Check will be taken with Disadvantage. The subsequent Checks may result in the Ritual Failing, as normal.
