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Items

Item is a mechanical category. Item is the broadest category of useful object that a Character may wear, wield, throw, or install. The primary types of Items include , Apparel, Consumables, Equipmentand Gear as seen below.

Items can also be altered and improved by applying Mods.

This is the main directory of all Items, each Item category will have a description and example of its Item format on their respective pages.

Mods

Mods are beneficial alterations that can be applied to your Items via Modding to gain various effects and benefits.

Mods add their effects to the Item they are installed in as Appropriate.

Restrictions

All Mods have restrictions on what types of Item they may be installed on, this is indicated by the Mod's Archetype and Subtype. Should a Mod share an Archetype and Subtype with the Item you wish to install it on, you may do so. If it does not share an Archetype and Subtype then you may not.

Requirements

Both Mods and Items have Brawn Requirements. when adding a Mod to an Item, the greater of the two Brawn Requirements is the Item's new Brawn Requirement

Example: An Underslung 'Nade Launcher has a Brawn Requirement of 6 and if installed in a Light Rifle, Which has a Brawn Requirement of 4, would increase the Requirement to 6.

Equipment Mods

Equipment Mod

Apparel Mods

Apparel Mod

Shield Mods

Shield Mod

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