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items:apparel:apparel_mods:flickerbarrier_mesh [2026/04/28 12:37] ms_wuntchitems:apparel:apparel_mods:flickerbarrier_mesh [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== FlickerBarrier Mesh ====== ====== FlickerBarrier Mesh ======
-<WRAP center 800px+<WRAP center 750px
-^  FlickerBarrier Mesh  ^^^^^^^ +^  FlickerBarrier Mesh  ^^^^^^ 
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  ||||||| +^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||| 
-^[Archetype]|  [Armour], [Clothing]\\ [Robes]  || ^[Subtype]|  [Light], [Medium],\\ [Heavy][Industrial]  || +^[Archetype]|  [Armour], [Clothing] \\ [Robes]  |^[Subtype]|  [Heavy], [Industrial], \\ [Light[Medium]  || 
-^  [Mk]  ^  [Requirement]  ^  [Maximum Barrier]   [Barrier Regeneration]  ^  [Hardpoint Tax]  ^  [Value]  ^  [Upkeep] +^  [Mk]  ^  [Requirement]  ^  [Barrier]    ^  [Hardpoint Tax]  ^  [Value]  ^  [Upkeep] 
-|  Mk.1  |  [Brawn]: 2    5  |  1  |  5,000c  |  250c  | +|  Mk.1  |  [Brawn]: 2  |  5  |  1  |  5,000c  |  250c  | 
-|  Mk.2  |  [Brawn]: 2   10   10  |  1  |  40,000c  |  200c  | +|  Mk.2  |  [Brawn]: 2  |  10  |  1  |  40,000c  |  200c  | 
-|  Mk.3  |  [Brawn]: 2   15   15  |  2  |  135,000c  |  150c  | +|  Mk.3  |  [Brawn]: 2  |  15  |  2  |  135,000c  |  150c  | 
-|  Mk.4  |  [Brawn]: 2   20   20  |  2  |  320,000c  |  100c  | +|  Mk.4  |  [Brawn]: 2  |  20  |  2  |  320,000c  |  100c  | 
-|  Mk.5  |  [Brawn]: 2   25   25  |  3  |  625,000c  |  50c  | +|  Mk.5  |  [Brawn]: 2  |  25  |  3  |  625,000c  |  50c  | 
-^  [Traits]  ||||||| +^  [Traits]  |||||| 
-|  [Electronic]  ||||||| +|  [Electronic]  |||||| 
-^  Effects  ||||||| +^  Effects  |||||| 
-|While the [Modded] [Apparel] is [Equipped], set your [Barrier] to the [Maximum Barrier] value of the respective Mk. \\ \\ In addition while the [Modded] [Apparel] is [Equipped], restore [Barrier] equal to the [Barrier Regenerationof the respective Mk at the start of your [Turn].|||||||+|While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk. \\ \\ In additionwhile the [Modded] [Apparel] is [Equipped], at the start of your [Turn], restore [Barrier] equal to 5/10/15/20/25 at Mk. 1/2/3/4/5, respectively. \\ \\ **Please Note**: When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].||||||
 </WRAP> </WRAP>