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items:equipment:weapons:light_voidgun [2026/01/20 17:21] – created ms_wuntchitems:equipment:weapons:light_voidgun [2026/06/12 11:02] (current) – external edit 127.0.0.1
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-====== Light Voidgun ======+====== Light Voidgun ======  
 +//A Light Voidgun is a two-handed Dvergrcrafted firearm that projects condensed “void shells” toward a target at moderate range, collapsing the air around them with a distinctive deep bwarmp on discharge. Rather than excelling at snap reactions or room-clearing, it is built to deliver deliberate, decisive destruction from a measured distance, crushing targets with controlled prejudice. Like all Voidguns, its adamantine runic core makes it inherently heavy, but the Light pattern shaves and refines key components to improve handling at the cost of a touch of raw stopping power. It remains a solid, weighty weapon that feels crafted as much by ritual and forge as by machine.//\\ 
 +---- 
 +//“Aye… d’ye hear it, laddie? That deep 'ka-bwarmp' comin’ back at ye, rattlin’ the ribs of the asteroid, like it’s takin’ a breath. There’s nae music finer in all the deep places — nae choir, nae forge, nae war drum. I’ve marched through fire, dug through collapse, bled in the dark… but give me that sound in these tunnels, and I’d swear I’m back in my youth. Pure, clean thunder, like the sound of Thor 'imself. It’s the sound of stone rememberin’ who built it and it accepts those I send to the void.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 5: Line 8:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Voidgun^^^^^ ^Light Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 7  |  24  |  6 - 24  |  3  |  3  | |  [[:Stats#Brawn]]: 7  |  24  |  6 - 24  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Light], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 12 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Light Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 36 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 12 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Voidgun^^^^^ ^Light Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  80,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 14  |  48  |  9 - 36  |  3  |  3  | |  [[:Stats#Brawn]]: 14  |  48  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Light], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 12 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 2 Light Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 60 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 12 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Voidgun^^^^^ ^Light Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  270,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  90,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 21  |  72  |  12 - 48  |  3  |  3  | |  [[:Stats#Brawn]]: 21  |  72  |  12 - 48  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Light], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 12 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 3 Light Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 84 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 12 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Voidgun^^^^^ ^Light Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  640,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  160,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 28  |  96  |  15 - 60  |  3  |  3  | |  [[:Stats#Brawn]]: 28  |  96  |  15 - 60  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Light], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 12 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 4 Light Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 108 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 12 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Light Voidgun^^^^^ ^Light Voidgun^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Athletics]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Impact]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 35  |  120  |  18 - 72  |  3  |  3  | |  [[:Stats#Brawn]]: 35  |  120  |  18 - 72  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Light], [Loud], [Magical] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 12 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>\\ \\ **Example**: A Class 5 Light Voidgun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 132 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. \\ \\ In Addition whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|Should this [Weapon] gain an [Additional Damage Die], it gains 12 additional [Damage] instead. \\ \\ In addition, [Successful] [Attackswith this [Weaponinflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attackimmediately and instantly inflict an [Injuryor [Malfunction], as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Jan / 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Miscast
 </WRAP> </WRAP>