This is an old revision of the document!
Ritual
A Ritual a type of Ability. They represent an Entity's cumulative efforts to achieve an outcome over time. They take longer to complete than an Action, but rarely result in [Failure]. A Ritual is not a matter of [Success] or [Failure], but of time. Specifically, how much? A [Ritual] is best applied when [Success] is certain, or extremely likely to occur, but the amount of time required is variable, such as breaking into a safe during a heist or attempting to assume a disguise before being discovered by a patrolling security guard. If [Failure] is still a meaningful possibility, a Check or Attack is usually more Appropriate.
Please Note: Invocations are a type of Ritual, and all rules that apply to Rituals also apply to Invocations. However, some rules apply specifically to Invocations and not to Rituals. If an Ability, Item, etc. specifically mentions Invocations, it only affects Invocations, not Rituals. See Invocations for more information.
To perform a Ritual, a Character performs an Appropriate Skill Check and records its [Total]. The Character continues to perform Skill Checks, limited by the Interval. Add the [Total] of each Check together. When the combined [Total] equals or exceeds the Severity of the Ritual, the Ritual is completed [Successfully].
—
Example: Johnny Tutorial is performing the Setup - 80 Ritual on his favourite Heavy Sniper Rifle. This is a Tech Ritual with a Severity of 80 and an Action Interval. Johnny gets a +15 and 2D6 to Tech Checks. He spends an Action Point to progress the Ritual with his Tech Check. Johnny gets a Total of 33 from his Dice and Static Modifier, he now has progressed the Ritual 33 out of the 80 Severity needed. Johnny spends another Action Point, this time his Check Total is a whopping 42, for a total progress of 75 out of 80. With his third and final Action Point Johnny completes the Ritual with a Check Total of 29, for a combined progress of 105, much greater than the Severity 80 that is need. Since the Setup - 80 requires no additional costs, the Ritual Succeeds and Johnny's Heavy Sniper Rifle is setup and ready to fire.
Should a Skill Check to progress a Ritual be a Critical Success, add the various bonuses to the D20 twice when calculating the progress gained for that Check. Should a Skill Check to progress a Ritual be a Critical Failure, the Ritual fails and its progress is set to 0.
In addition, a Ritual can be paused by performing a Successful Multitasking Save of DC - 15. This Ritual can be resumed by Succeeding at the same DC - 15 Multitasking Save. Should either of these Multitasking Saves Fail, the Ritual Fails and all progress is [Set] to 0.
Please Note: Certain Rituals, such as Invocations, may have additional outcomes for Failure in this manner, see their page for more information.
Furthermore, Most Rituals can be converted into an ongoing Project, allowing progress to be kept without constant Multitasking Save. See Project for more information.
Rituals are most commonly shown in the format of:
Or when found in text as the following:
Example: To use the Setup - 80 Ritual of a Heavy Sniper Rifle appears as: Tech Ritual; 80/Action.
Interval
Interval is a mechanical term involved in Rituals.
An Interval denotes the Action speed at which you can perform Checks to progress a Ritual.
Example: If Johnny Tutorial was attempting to perform the Setup - 80 Ritual on his favourite Heavy Sniper Rifle, that Ritual has an Interval of Action. Johnny could only perform a Skill Check any time he could perform an Action, each one costing him an AP.
Severity
Severity is a mechanical term involved in Rituals.
Severity denotes the Total required to achieve Success on a Ritual.
Example: If the famous Merc, [Buck Texas], was attempting to perform a Mod installation Ritual on his favourite Flashrifle, that Ritual would have Severity of 80 and an Interval of [Periodic]. [Buck] would require a combined total of 80, across all of his Tech Checks.
During the previous [Periodic] Intervals [Buck] achieved Totals of 27 and 31, meaning the progress of the Ritual is 58 out of a Severity 80, [Buck] needs a Total of 22 or more to complete the Ritual during this Interval.
[Buck] rolls his Tech Check and gets a Total of 24, which is added to his progress for a total of 82. Since 82 is greater than the Severity of 80, the Ritual is Successful and [Buck] installs the Mod in his Flashrifle with no issue.
Changelog
Version 0.5c - Jun 2026
- Various wording changes.
- Various page links updated
Version 0.5c - Aug 2026
- Page moved and updated.
