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basic_abilities:cantrip
basic_abilities:combat
basic_abilities:help
basic_abilities:hide
basic_abilities:interaction
basic_abilities:manage_bags
basic_abilities:open_close_comms
basic_abilities:opportunity_attack
basic_abilities:ready
basic_abilities:recall_info
basic_abilities:reload
basic_abilities:scramble
basic_abilities:speak
basic_abilities:traverse
basic_abilities:wild_evocation
basic_abilities:wild_invocation
character:character_creation
cyberware:astral_wind_farm
cyberware:atmo-sensors
cyberware:beauty_package
cyberware:bravery_package
cyberware:central_governance_override_-_c-go
cyberware:complete_chameleon_package
cyberware:go-go_arms
cyberware:high-tension_grappler
cyberware:holo-life
cyberware:instinctual_governance_override_-_i-go
cyberware:mag-soles
cyberware:neuracore
cyberware:neurological_drone_controller
cyberware:silhouette_suppression_systems
cyberware:spacer_s_digiplates_upgrade_kit
cyberware:spinal_fluid_universal_deep-port
cyberware:subcutaneous_grappling_hook_launcher
cyberware:unstable_fluctuating_diode_core
cyberware:unstable_fluctuating_diode_field
game_mechanics
game_mechanics:actions
game_mechanics:actions:free_action
game_mechanics:actions:quick_action
game_mechanics:afflictions
game_mechanics:afflictions:disrupted
game_mechanics:afflictions:irradiated
game_mechanics:attack
game_mechanics:conditions:tagged
game_mechanics:damage
game_mechanics:definitions
game_mechanics:definitions:ability:ritual
game_mechanics:definitions:budget
game_mechanics:definitions:budget:vehicular_budget
game_mechanics:definitions:experience
game_mechanics:definitions:income
game_mechanics:definitions:movement_points
game_mechanics:definitions:perceived
game_mechanics:definitions:physiology
game_mechanics:definitions:situation
game_mechanics:definitions:size
game_mechanics:definitions:trade_goods
game_mechanics:definitions:upkeep
game_mechanics:dice_pool
game_mechanics:encounter
game_mechanics:flip_a_coin
game_mechanics:injury
game_mechanics:invocation
game_mechanics:multitasking
game_mechanics:perceptions
game_mechanics:rest
game_mechanics:scene
game_mechanics:success_and_failure
game_mechanics:success_and_failure:automatic_failure
game_mechanics:success_and_failure:automatic_success
game_mechanics:success_and_failure:success
game_mechanics:test
game_mechanics:test:swagger
getting_started
items
items:equipment:tools:doover
items:equipment:tools:heavy_specialised_jobber
items:equipment:tools:jobber
items:equipment:tools:multi-doover
items:equipment:tools:multi-jobber
items:equipment:tools:specialised_doover
items:equipment:tools:specialised_jobber
items:equipment:tools:ultra-heavy_specialised_jobber
items:equipment:weapons:powered_whatsit
items:mods
jobs:ace
jobs:chromer
jobs:rigger
jobs:suit
jobs:technomancer
jobs:voker
jobs:whizz
races:atlantean
races:d_jinn
races:devlin
races:draeck
races:gnome
races:orc
races:oricalcai
races:tipua
races:troll
tables
tables:injury_table
tables:tipua_injury_table
traits:indirect
universal_rule
universal_rule:discussion_is_appropriate
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