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Cyberware
Cyberware is powerful technology that replaces parts of you body with far superior steel and wires that is much more capable than the weak flesh it replaces.
Installation
Cyberware can only be installed through a surgical procedure, this procedure can be performed by two categories of practitioner:
- Official Doctor - The Cost of the Cyberware you wish to install is unmodified and you suffer no ill-effects from having it installed.
- Chop Doc - The Cost of the Cyberware you wish to install is reduced by 10% (Additive with any other reductions), but upon installation you are inflicted with the Chrome Sickness Injury:
| Chrome Sickness |
|---|
| Injury; Severity 30 |
| You are unable to take the Deep_Breath or Steel Actions. Obtain D4 Nauseated Stacks at the start of an Encounter. |
Costs and Taxes
Replacing large portions of your natural form can come at quite a cost, Cyberware represents these costs through 3 Taxes and of course the Credit cost, for a description of each and how they work, continue reading.
Cyberware Hard Point Tax - You lose an Cyberware_Hard_Points equal to the total Cyberware Hard point Tax of all of your installed Cyberware. If your Character does not have enough Hard Points to install a piece of Cyberware, you can't install the Cyberware. Additionally once you have spent 10 or more Cyberware Hardpoints TBA
Ward Tax - You lose Ward equal to the total Ward Tax of all of your installed Cyberware. If you would have more Ward Tax than Ward, then you have 0 Ward. You can't go into negatives.
Mana Tax - You lose Mana equal to the total Mana Tax of all of your installed Cyberware. If you would have more Mana Tax than Mana, then you have 0 Mana. You can't go into negatives, however, for every Mana Tax that isn't paid upon installation, gain a Scar.
(For Example: Jim-Bob Jones wishes to install a Mk. 10 Reinforced Synth-Skin, which has a Mana Tax of 3 but he only has a total of 1 Mana. Therefore, if he were to install it, he would have 0 Mana and immediately gain 2 Scars).
Cost: - The amount of Credits the item would typically be worth. It may be more or less expensive depending on location, supply and demand or the relationship with the vendor.
Upkeep: - The amount of Credits the owner must pay, per Cycle, to maintain the Cyberware. If the Upkeep is not paid, it will cease to function.
Slots
| Slot | Number |
|---|---|
| Dermal | 2 |
| Neural | 1 |
| Sensory | 1 |
| Arms | 2 |
| Core | 3 |
| Legs | 1 |
| Misc | N/A |
Each person can only field so much Cyberware on each part of their body,The Table to the left tells you how many pieces of Cyberware may be installed in their respective slots (Some Jobs like Chromer or Technomancer increase the amount available of some of these slots).
